package com.me.mygdxgame.GameObjects;

import com.me.mygdxgame.renderer.TextureManager;
import com.me.mygdxgame.renderer.RenderObjects.BaseObject;
import com.me.mygdxgame.renderer.RenderObjects.MeshManager;

public class Player
{
	public BaseObject obj;
	
	public Player()
	{
		obj = new BaseObject();
		
		obj.setMesh(MeshManager.getInstance().genCube());
		TextureManager.getInstance().addTexture("player", "textures/crate.bmp");
		obj.setTexture(TextureManager.getInstance().getTexture("player"));
				
	}
	
}
